Pdplayer lut
(*) V-Ray: Issue with finalToon and orthographic cameras (*) V-Ray: IPR crashes while painting with the VRayFurStyler (*) V-Ray: IPR crashes with VRayExtraTex render element (*) V-Ray: IPR crashes with Hair and Fur on render stop
#PDPLAYER LUT LICENSE#
(*) V-Ray: If there is no license available V-Ray crashes when rendering (*) V-Ray: Environment map ghosting through objects when matte/shadow objects are in the scene (*) V-Ray: Different bump with bitmaps since 3.50.01 (*) V-Ray: Deep merge strategy set as "None" renders incorrectly with non-fully opaque objects (*) V-Ray: Crash when modifying matte object material in IPR (*) V-Ray: Artifacts with adaptive lights and VRayFastSSS2 material (*) V-Ray: Adding lights during IPR session produces wrong results when adaptive lights are enabled (*) V-Ray Bitmap to VRayHDRI converter: Bitmaps in objects/modifiers/environment should be handled (*) VRayMtlReflectIORBake: Replace the "Store in fixed point format (rg.ba)" option with an "Invert value" one (*) VRayMtl: Disabled by default the GI checkbox for self-illumination (*) VRayALSurfaceMtl: Support for "Raytraced SSS ID" V-Ray object property (*) VFB: Show a progress bar in the VFB during IPR session (*) VFB: Increase default VFB history maximum files count to 100 and the size on disk in MB to 10000 (*) VFB: Add toolbar button for copying the current channel to clipboard (*) VFB: Add a render stamp variable "noiseThreshold" for the reached noise threshold of the progressive sampler (*) V-Ray RT: Improve random by render ID values generation for V-Ray RT and matched with VRayMultiSubTex (*) V-Ray RT: Implement export of VRayToon (*) V-Ray RT: Implement the glossy Fresnel options (*) V-Ray RT: Change mouse cursors for some of the right click modes during ActiveShade (*) V-Ray RT: Allow irradiance map and light cache from saved file in ActiveShade (*) V-Ray: The light grid for adaptive lights does not take specular light contributions into account (*) V-Ray: Right-click on parameters' spinners should reset them to the default values instead of zero for most of V-Ray plugins (*) V-Ray: Rework post-effects pipeline to avoid Lens effects overriding the denoised image in particular (*) V-Ray: Restore the 3ds Max project folder after DR render (*) V-Ray: Remove limitation on parameters count for OSL and GLSL shaders (*) V-Ray: Make "1" a possible value for Geometry samples in Render Setup (*) V-Ray: Improve the HDR images loading speed (*) V-Ray: Faster rendering of proxies on many-core machines (*) V-Ray: Faster 2d displacement on machines with many cores (*) V-Ray: Enable adaptive lights by default vrimg output if other output format is set (*) V-Ray: Bucket resuming writes its own. (*) V-Ray: Adaptive lights sampling improvement when the total lights are less than the Adaptive lights count (*) V-Ray: 3ds Max render effects should be applied when the "Stop" button is pressed in the render progress (*) V-Ray Toolbar: Add button to make selected objects shadow catchers
#PDPLAYER LUT UPDATE#
(*) VRayVRmatMtl: Does not update on filename change in V-Ray RT (*) VRayToon: Ability to store the toon outlines in a separate render element vrscene file and settings override with another file (*) VRayScene: Implement scene node that supports rendering geometry and materials from a. (*) VRayMDLMtl: Initial support for VRayMDLMtl in V-Ray RT (*) VRayMDLMtl: Integrate support for NVIDIA MDL (*) VFB: Lens effects can be enabled and adjusted during rendering (*) VFB: Lens effects work on the denoised result if a denoiser render element is present (*) V-Ray GPU: Support for the planar VRa圜lipper (*) V-Ray GPU: Support for adaptive lights in CUDA (both in production and in ActiveShade) (*) V-Ray GPU: Support for "Mapped", "Linear" and "4 corners" Gradient types in Gradient Ramp texture (*) V-Ray GPU: Implement support for Forest Color texture (*) V-Ray GPU: All supported procedural textures to work for bump maps, when used through VRa圜olor2Bump texture (*) V-Ray RT: Add support for adaptive lights (*) V-Ray: Fallback to limited functionality Demo mode if no license is present (*) V-Ray: Add VRayRawDiffuseFilter, VRayRawReflectionFilter and VRayRawRefractionFilter render and bake elements